Building interactive systems, audio toolchains, and gameplay experiences. BSc Computer Games Technologies — University of Portsmouth. Expected First Class Honours.
I'm a final-year Computer Games Technologies student at the University of Portsmouth, on track for First Class Honours. My focus is gameplay systems and audio programming — building things that make games feel better and development teams work more effectively together.
I work primarily in C++ and C#, with experience across Unity, Unreal Engine, OpenGL, and PlayStation development kits — implementing DualSense features including adaptive triggers, haptic feedback, gyroscopic input, and audio integration.
Outside university I build tools in my own time, including a live Ink Narrative Parser API on RapidAPI and a dialogue toolchain combining procedural voice synthesis with the Ink narrative engine for my final year project.
Beyond code I speak Greek (native), English (IELTS 7.5), and Spanish (A2). I play guitar, swim, cook, and have a background in concept art and 3D modelling.
Looking for a gameplay or audio programmer with strong C++ and C# fundamentals? I'm actively seeking graduate roles and internships in the games industry.